<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-1091686082733218478</id><updated>2012-02-16T19:25:27.027-08:00</updated><category term='flash'/><category term='game'/><category term='intro to gaming'/><category term='gaming'/><title type='text'>Ureii's Blog</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://ureii.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1091686082733218478/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://ureii.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Ureii</name><uri>http://www.blogger.com/profile/04725117099319500436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>23</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-1091686082733218478.post-2693614513321697722</id><published>2010-04-26T09:54:00.000-07:00</published><updated>2010-04-26T09:56:31.212-07:00</updated><title type='text'>Publishing your Game</title><content type='html'>The best moment I experienced while creating my game was finally getting dynamically spawned enemies to despawn and splice from my enemy array. The worst moment was trying to figure out how to complete previous statement.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1091686082733218478-2693614513321697722?l=ureii.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ureii.blogspot.com/feeds/2693614513321697722/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ureii.blogspot.com/2010/04/publishing-your-game.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1091686082733218478/posts/default/2693614513321697722'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1091686082733218478/posts/default/2693614513321697722'/><link rel='alternate' type='text/html' href='http://ureii.blogspot.com/2010/04/publishing-your-game.html' title='Publishing your Game'/><author><name>Ureii</name><uri>http://www.blogger.com/profile/04725117099319500436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1091686082733218478.post-3720719291127356335</id><published>2010-04-02T19:34:00.000-07:00</published><updated>2010-04-02T19:46:15.001-07:00</updated><title type='text'>Debugging</title><content type='html'>When I actually think of how many times I've had to debug my code, it boggles my mind. Trace has to be one of the biggest helps so far, and I've also learned how to interpret compiler errors pretty well.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1091686082733218478-3720719291127356335?l=ureii.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ureii.blogspot.com/feeds/3720719291127356335/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ureii.blogspot.com/2010/04/debugging.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1091686082733218478/posts/default/3720719291127356335'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1091686082733218478/posts/default/3720719291127356335'/><link rel='alternate' type='text/html' href='http://ureii.blogspot.com/2010/04/debugging.html' title='Debugging'/><author><name>Ureii</name><uri>http://www.blogger.com/profile/04725117099319500436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1091686082733218478.post-5897119829949460087</id><published>2010-04-02T19:29:00.000-07:00</published><updated>2010-04-02T19:34:52.176-07:00</updated><title type='text'>Coding "Enemies"</title><content type='html'>Coding enemies is something I have waited to do since I joined the gaming program. It's the first time since my compsci classes that I've been able to make (although somewhat basic) AI, and it's something I can interact with via a game.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1091686082733218478-5897119829949460087?l=ureii.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ureii.blogspot.com/feeds/5897119829949460087/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ureii.blogspot.com/2010/04/coding-enemies.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1091686082733218478/posts/default/5897119829949460087'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1091686082733218478/posts/default/5897119829949460087'/><link rel='alternate' type='text/html' href='http://ureii.blogspot.com/2010/04/coding-enemies.html' title='Coding &quot;Enemies&quot;'/><author><name>Ureii</name><uri>http://www.blogger.com/profile/04725117099319500436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1091686082733218478.post-9002580747855065656</id><published>2010-04-02T19:25:00.000-07:00</published><updated>2010-04-02T19:29:12.235-07:00</updated><title type='text'>Running, Jumping, etc.</title><content type='html'>This topic was a capstone of sorts for my platforms game. Now the hero in my game can accelerate slowly, jump onto a platform I've created, and even slowly fall from it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1091686082733218478-9002580747855065656?l=ureii.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ureii.blogspot.com/feeds/9002580747855065656/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ureii.blogspot.com/2010/04/running-jumping-etc.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1091686082733218478/posts/default/9002580747855065656'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1091686082733218478/posts/default/9002580747855065656'/><link rel='alternate' type='text/html' href='http://ureii.blogspot.com/2010/04/running-jumping-etc.html' title='Running, Jumping, etc.'/><author><name>Ureii</name><uri>http://www.blogger.com/profile/04725117099319500436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1091686082733218478.post-2305596410705270597</id><published>2010-04-02T19:17:00.000-07:00</published><updated>2010-04-02T19:25:13.519-07:00</updated><title type='text'>Platforms</title><content type='html'>The Platforms topic was interesting for me, to say the least. Ever since the days of Mario, I have wondered how Mario has been able to stand on a platform, sometimes even jumping through it. Maybe my game will have a secret flute, too?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1091686082733218478-2305596410705270597?l=ureii.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ureii.blogspot.com/feeds/2305596410705270597/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ureii.blogspot.com/2010/04/platforms.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1091686082733218478/posts/default/2305596410705270597'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1091686082733218478/posts/default/2305596410705270597'/><link rel='alternate' type='text/html' href='http://ureii.blogspot.com/2010/04/platforms.html' title='Platforms'/><author><name>Ureii</name><uri>http://www.blogger.com/profile/04725117099319500436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1091686082733218478.post-1121807606600072870</id><published>2010-04-02T19:06:00.000-07:00</published><updated>2010-04-02T19:17:52.508-07:00</updated><title type='text'>Drag and Drop</title><content type='html'>This topic will also prove helpful. Drag and Drop can be applied to lots of things in my game, namely my inventory. Drag an inventory item to either the player or an NPC, and drop it for an effect.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1091686082733218478-1121807606600072870?l=ureii.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ureii.blogspot.com/feeds/1121807606600072870/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ureii.blogspot.com/2010/04/drag-and-drop.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1091686082733218478/posts/default/1121807606600072870'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1091686082733218478/posts/default/1121807606600072870'/><link rel='alternate' type='text/html' href='http://ureii.blogspot.com/2010/04/drag-and-drop.html' title='Drag and Drop'/><author><name>Ureii</name><uri>http://www.blogger.com/profile/04725117099319500436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1091686082733218478.post-6594534757180824740</id><published>2010-04-02T19:03:00.000-07:00</published><updated>2010-04-02T19:06:29.006-07:00</updated><title type='text'>Character Effects</title><content type='html'>When we touched on this topic, I was very please. Parts of my game are gonna have duel-like sequences, and this topic covered how to do things like fade in and fade out.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1091686082733218478-6594534757180824740?l=ureii.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ureii.blogspot.com/feeds/6594534757180824740/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ureii.blogspot.com/2010/04/character-effects.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1091686082733218478/posts/default/6594534757180824740'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1091686082733218478/posts/default/6594534757180824740'/><link rel='alternate' type='text/html' href='http://ureii.blogspot.com/2010/04/character-effects.html' title='Character Effects'/><author><name>Ureii</name><uri>http://www.blogger.com/profile/04725117099319500436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1091686082733218478.post-8813753969223603736</id><published>2010-02-26T16:24:00.000-08:00</published><updated>2010-02-26T16:31:38.441-08:00</updated><title type='text'>Timer</title><content type='html'>This topic will come in handy when I'm making my final game, and have to add timers to my cast bar code. Eventually the use will hit space, and only have a few seconds to perform an action because the opportunity is gone. A timer may also come in handy if I decide to add time restraint in which the player has to complete the level/map, of if I add some minigames.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1091686082733218478-8813753969223603736?l=ureii.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ureii.blogspot.com/feeds/8813753969223603736/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ureii.blogspot.com/2010/02/timer.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1091686082733218478/posts/default/8813753969223603736'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1091686082733218478/posts/default/8813753969223603736'/><link rel='alternate' type='text/html' href='http://ureii.blogspot.com/2010/02/timer.html' title='Timer'/><author><name>Ureii</name><uri>http://www.blogger.com/profile/04725117099319500436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1091686082733218478.post-7402486142283588727</id><published>2010-02-26T16:19:00.000-08:00</published><updated>2010-02-26T16:22:10.070-08:00</updated><title type='text'>Sound Effects</title><content type='html'>This topic was a little challenging for me, but fun nonetheless. It's cool to understand how sites like www.pandora.com work, since I now know how to start/pause/restart/stop sound clips. My final game will probably include sound effects, if not whole background tracks, that will need controllers to start/stop/etc.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1091686082733218478-7402486142283588727?l=ureii.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ureii.blogspot.com/feeds/7402486142283588727/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ureii.blogspot.com/2010/02/sound-effects.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1091686082733218478/posts/default/7402486142283588727'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1091686082733218478/posts/default/7402486142283588727'/><link rel='alternate' type='text/html' href='http://ureii.blogspot.com/2010/02/sound-effects.html' title='Sound Effects'/><author><name>Ureii</name><uri>http://www.blogger.com/profile/04725117099319500436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1091686082733218478.post-5361696077219654875</id><published>2010-02-26T16:15:00.000-08:00</published><updated>2010-02-26T16:16:44.993-08:00</updated><title type='text'>Preloader</title><content type='html'>The preloader topic was pretty interesting. While I may not use one in my game (at this point), it's nice to know how to do it for the future.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1091686082733218478-5361696077219654875?l=ureii.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ureii.blogspot.com/feeds/5361696077219654875/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ureii.blogspot.com/2010/02/preloader.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1091686082733218478/posts/default/5361696077219654875'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1091686082733218478/posts/default/5361696077219654875'/><link rel='alternate' type='text/html' href='http://ureii.blogspot.com/2010/02/preloader.html' title='Preloader'/><author><name>Ureii</name><uri>http://www.blogger.com/profile/04725117099319500436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1091686082733218478.post-4295877531450413381</id><published>2010-02-26T16:08:00.001-08:00</published><updated>2010-02-26T16:09:45.929-08:00</updated><title type='text'>Collision Detection</title><content type='html'>Because my game is going to be an RPG, picking up items and being able to fight enemies will be a must. This is where collision detection comes in. I have been able to code picking an item up already, and the ability to fight enemies will come in the final version of my game.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1091686082733218478-4295877531450413381?l=ureii.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ureii.blogspot.com/feeds/4295877531450413381/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ureii.blogspot.com/2010/02/collision-detection.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1091686082733218478/posts/default/4295877531450413381'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1091686082733218478/posts/default/4295877531450413381'/><link rel='alternate' type='text/html' href='http://ureii.blogspot.com/2010/02/collision-detection.html' title='Collision Detection'/><author><name>Ureii</name><uri>http://www.blogger.com/profile/04725117099319500436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1091686082733218478.post-747651986761215323</id><published>2010-02-26T16:05:00.000-08:00</published><updated>2010-02-26T16:07:04.420-08:00</updated><title type='text'>Score Keeping</title><content type='html'>Score keeping will be very beneficial to my game, because eventually I will add a health bar for my main character, enemies, and other things like money to the final version.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1091686082733218478-747651986761215323?l=ureii.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ureii.blogspot.com/feeds/747651986761215323/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ureii.blogspot.com/2010/02/score-keeping.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1091686082733218478/posts/default/747651986761215323'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1091686082733218478/posts/default/747651986761215323'/><link rel='alternate' type='text/html' href='http://ureii.blogspot.com/2010/02/score-keeping.html' title='Score Keeping'/><author><name>Ureii</name><uri>http://www.blogger.com/profile/04725117099319500436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1091686082733218478.post-6363863980618640726</id><published>2010-02-26T16:02:00.000-08:00</published><updated>2010-02-26T16:04:15.721-08:00</updated><title type='text'>Scrolling Background</title><content type='html'>This topic has to be the one that I have enjoyed the most. I came in to class the day we covered this wondering how to make the lines of code I had already work, and then we discussed it. While I did mine a little different than what was covered, it was still fun. I will definitely use a scrolling background in my final game.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1091686082733218478-6363863980618640726?l=ureii.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ureii.blogspot.com/feeds/6363863980618640726/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ureii.blogspot.com/2010/02/scrolling-background.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1091686082733218478/posts/default/6363863980618640726'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1091686082733218478/posts/default/6363863980618640726'/><link rel='alternate' type='text/html' href='http://ureii.blogspot.com/2010/02/scrolling-background.html' title='Scrolling Background'/><author><name>Ureii</name><uri>http://www.blogger.com/profile/04725117099319500436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1091686082733218478.post-4314680022842749903</id><published>2010-02-26T16:00:00.001-08:00</published><updated>2010-02-26T16:01:12.570-08:00</updated><title type='text'>Special Effects</title><content type='html'>While I'm not sure I'll be using any of these anytime soon, I will definitely have one or two of them in my final game. Being able to make a movieclip fade or expand/explode will come in handy near the end of the school term.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1091686082733218478-4314680022842749903?l=ureii.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ureii.blogspot.com/feeds/4314680022842749903/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ureii.blogspot.com/2010/02/special-effects.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1091686082733218478/posts/default/4314680022842749903'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1091686082733218478/posts/default/4314680022842749903'/><link rel='alternate' type='text/html' href='http://ureii.blogspot.com/2010/02/special-effects.html' title='Special Effects'/><author><name>Ureii</name><uri>http://www.blogger.com/profile/04725117099319500436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1091686082733218478.post-766565502386207299</id><published>2010-02-26T15:57:00.000-08:00</published><updated>2010-02-26T15:59:22.795-08:00</updated><title type='text'>Moving on a Path</title><content type='html'>Moving on a path helped me with a few things in my game. If I plan on re-using my intro, or making a new one for that matter, I'll be able to add some flare instead of having the title and other things move on a straight line.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1091686082733218478-766565502386207299?l=ureii.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ureii.blogspot.com/feeds/766565502386207299/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ureii.blogspot.com/2010/02/moving-on-path.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1091686082733218478/posts/default/766565502386207299'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1091686082733218478/posts/default/766565502386207299'/><link rel='alternate' type='text/html' href='http://ureii.blogspot.com/2010/02/moving-on-path.html' title='Moving on a Path'/><author><name>Ureii</name><uri>http://www.blogger.com/profile/04725117099319500436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1091686082733218478.post-8110760175145945023</id><published>2010-02-26T15:56:00.000-08:00</published><updated>2010-02-26T15:57:37.092-08:00</updated><title type='text'>Navigating the Timeline</title><content type='html'>This topic was somewhat of a refresher for me, but it was still great nonetheless. I'm sure I had forgotten some things over Christmas break.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1091686082733218478-8110760175145945023?l=ureii.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ureii.blogspot.com/feeds/8110760175145945023/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ureii.blogspot.com/2010/02/navigating-timeline.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1091686082733218478/posts/default/8110760175145945023'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1091686082733218478/posts/default/8110760175145945023'/><link rel='alternate' type='text/html' href='http://ureii.blogspot.com/2010/02/navigating-timeline.html' title='Navigating the Timeline'/><author><name>Ureii</name><uri>http://www.blogger.com/profile/04725117099319500436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1091686082733218478.post-4632753770727803788</id><published>2010-02-26T15:53:00.000-08:00</published><updated>2010-02-26T15:56:04.217-08:00</updated><title type='text'>Finding Solutions</title><content type='html'>This topic was also very helpful, because I use the internet constantly when I have questions that can't be answered by someone I know, because I'm at home or for some other reason. Using Google instead of trying different code is time saving.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1091686082733218478-4632753770727803788?l=ureii.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ureii.blogspot.com/feeds/4632753770727803788/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ureii.blogspot.com/2010/02/finding-solutions.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1091686082733218478/posts/default/4632753770727803788'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1091686082733218478/posts/default/4632753770727803788'/><link rel='alternate' type='text/html' href='http://ureii.blogspot.com/2010/02/finding-solutions.html' title='Finding Solutions'/><author><name>Ureii</name><uri>http://www.blogger.com/profile/04725117099319500436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1091686082733218478.post-6274312535941024861</id><published>2010-02-26T15:51:00.000-08:00</published><updated>2010-02-26T15:53:00.484-08:00</updated><title type='text'>Learning from Others</title><content type='html'>This topic was extremely helpful. Eventually I had to copy some code that our teacher had sent me, (detecting when a key was released), that saved me much time trying to figure it out by myself.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1091686082733218478-6274312535941024861?l=ureii.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ureii.blogspot.com/feeds/6274312535941024861/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ureii.blogspot.com/2010/02/learning-from-others.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1091686082733218478/posts/default/6274312535941024861'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1091686082733218478/posts/default/6274312535941024861'/><link rel='alternate' type='text/html' href='http://ureii.blogspot.com/2010/02/learning-from-others.html' title='Learning from Others'/><author><name>Ureii</name><uri>http://www.blogger.com/profile/04725117099319500436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1091686082733218478.post-5440001444620906734</id><published>2009-10-26T08:02:00.000-07:00</published><updated>2009-10-26T08:27:15.086-07:00</updated><title type='text'>Project Team.</title><content type='html'>Groups formed for our projects on Wednesday 10/21. I'm the only member of team Tureii, so I am completing all roles related to designing my game. Some aspects of creating my game that I'm looking forward to are creating characters that I can move and use, as well as creating interactive screens that relate to the ultimate goal of the game. The idea for the game wasn't really planned or anything, I just thought of it because it's an interesting topic and fits well for the offbeat game I'm planning.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1091686082733218478-5440001444620906734?l=ureii.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ureii.blogspot.com/feeds/5440001444620906734/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ureii.blogspot.com/2009/10/project-team.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1091686082733218478/posts/default/5440001444620906734'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1091686082733218478/posts/default/5440001444620906734'/><link rel='alternate' type='text/html' href='http://ureii.blogspot.com/2009/10/project-team.html' title='Project Team.'/><author><name>Ureii</name><uri>http://www.blogger.com/profile/04725117099319500436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1091686082733218478.post-5974500520777740318</id><published>2009-09-28T09:07:00.000-07:00</published><updated>2009-09-28T09:08:58.212-07:00</updated><title type='text'>Imagining Your Game project.</title><content type='html'>This little project didn't really teach me anything, but it did refresh me a little bit on flash and using text boxes. I am excited to start working on my game, because I want to learn how to transition scenes and layers, and how to make a character move and interact with the environment.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1091686082733218478-5974500520777740318?l=ureii.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ureii.blogspot.com/feeds/5974500520777740318/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ureii.blogspot.com/2009/09/imagining-your-game-project.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1091686082733218478/posts/default/5974500520777740318'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1091686082733218478/posts/default/5974500520777740318'/><link rel='alternate' type='text/html' href='http://ureii.blogspot.com/2009/09/imagining-your-game-project.html' title='Imagining Your Game project.'/><author><name>Ureii</name><uri>http://www.blogger.com/profile/04725117099319500436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1091686082733218478.post-3418594386246192815</id><published>2009-09-21T08:15:00.001-07:00</published><updated>2009-09-21T08:56:45.844-07:00</updated><title type='text'>My favorite game of all time.</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://upload.wikimedia.org/wikipedia/en/a/a7/Chrono_Trigger.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 256px; height: 186px;" src="http://upload.wikimedia.org/wikipedia/en/a/a7/Chrono_Trigger.jpg" alt="" border="0" /&gt;&lt;/a&gt;Chrono Trigger: the staple of my childhood. There is nothing I don't like about this game.  The allure of time travel and different eras drew me in when a release date was set. When I got the game for some holiday, I instantly set down and was hooked. Multiple endings and storylines kept me playing for ages, and along with the fluid battle system and interesting spells/magicks, the game was perfect. There may be some nostalgia coming out as I write this, because this game set the standard for any game I've played, or will play.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1091686082733218478-3418594386246192815?l=ureii.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ureii.blogspot.com/feeds/3418594386246192815/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ureii.blogspot.com/2009/09/my-favorite-game-of-all-time.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1091686082733218478/posts/default/3418594386246192815'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1091686082733218478/posts/default/3418594386246192815'/><link rel='alternate' type='text/html' href='http://ureii.blogspot.com/2009/09/my-favorite-game-of-all-time.html' title='My favorite game of all time.'/><author><name>Ureii</name><uri>http://www.blogger.com/profile/04725117099319500436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1091686082733218478.post-8975184753900055487</id><published>2009-09-16T08:40:00.000-07:00</published><updated>2009-09-16T08:45:57.907-07:00</updated><title type='text'>First Minigame</title><content type='html'>I enjoyed the 'make a minigame with a carrot and a rabbit.' I barely know anything about actionscript or flash, so this really added to my knowledge of coding. A couple parts were confusing at the start, such as where to add the actual code that controls symbols (not on the symbol, but on the 'stage' layer), but after watching the professors it was easy to grasp. There really was no best topic in my opinion, because every step of making this game was extremely informative, and this covers the worst part as well (none!).&lt;br /&gt;&lt;br /&gt;I do play free games in my spare time; games like line rider and fantastic contraption are great.  These two in particular are fun for me because fantastic contraption really makes you think, and line rider is just a great time waster.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1091686082733218478-8975184753900055487?l=ureii.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ureii.blogspot.com/feeds/8975184753900055487/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ureii.blogspot.com/2009/09/first-minigame.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1091686082733218478/posts/default/8975184753900055487'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1091686082733218478/posts/default/8975184753900055487'/><link rel='alternate' type='text/html' href='http://ureii.blogspot.com/2009/09/first-minigame.html' title='First Minigame'/><author><name>Ureii</name><uri>http://www.blogger.com/profile/04725117099319500436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1091686082733218478.post-6645447814770919874</id><published>2009-08-24T08:56:00.000-07:00</published><updated>2009-08-24T09:04:35.343-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='intro to gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='flash'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='game'/><title type='text'>first post</title><content type='html'>first post from my intro to gaming 1 class. woo.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1091686082733218478-6645447814770919874?l=ureii.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ureii.blogspot.com/feeds/6645447814770919874/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://ureii.blogspot.com/2009/08/first-post.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1091686082733218478/posts/default/6645447814770919874'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1091686082733218478/posts/default/6645447814770919874'/><link rel='alternate' type='text/html' href='http://ureii.blogspot.com/2009/08/first-post.html' title='first post'/><author><name>Ureii</name><uri>http://www.blogger.com/profile/04725117099319500436</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
