Monday, September 28, 2009

Imagining Your Game project.

This little project didn't really teach me anything, but it did refresh me a little bit on flash and using text boxes. I am excited to start working on my game, because I want to learn how to transition scenes and layers, and how to make a character move and interact with the environment.

Monday, September 21, 2009

My favorite game of all time.

Chrono Trigger: the staple of my childhood. There is nothing I don't like about this game. The allure of time travel and different eras drew me in when a release date was set. When I got the game for some holiday, I instantly set down and was hooked. Multiple endings and storylines kept me playing for ages, and along with the fluid battle system and interesting spells/magicks, the game was perfect. There may be some nostalgia coming out as I write this, because this game set the standard for any game I've played, or will play.

Wednesday, September 16, 2009

First Minigame

I enjoyed the 'make a minigame with a carrot and a rabbit.' I barely know anything about actionscript or flash, so this really added to my knowledge of coding. A couple parts were confusing at the start, such as where to add the actual code that controls symbols (not on the symbol, but on the 'stage' layer), but after watching the professors it was easy to grasp. There really was no best topic in my opinion, because every step of making this game was extremely informative, and this covers the worst part as well (none!).

I do play free games in my spare time; games like line rider and fantastic contraption are great. These two in particular are fun for me because fantastic contraption really makes you think, and line rider is just a great time waster.